Sun studios games

Added: Belynda Robeson - Date: 27.11.2021 21:13 - Views: 32867 - Clicks: 3482

You should a. Been working and live streaming on Twitch all night. After many coffee's I'm super excited to have finally implemented a new playable hero into Armed with Wings, King Vandheer! Vandheer is actually the final boss in the game and will become playable once you defeat him. His move-set is deed to be intimidating, powerful and boss-life.

Most people wont sun studios games which game came before which, and I think 'Samurai Limbo on Steroids' illustrates a powerful message. I know some people who are looking to get into games programming. I'll shoot this website to them :. This is the 2nd playable character that I'm currently implementing. His name is Vandheer, he's the games final boss. God his basic movements down - now doing attacks!

I hate Skype. God I hate everything about it. Wish it was like MSN Messanger like back in the day. I'll be looking into DiscordApp. It's quite stressful to work on a single game for extended periods of time. I'm able to do it because my game is in Early Access and I have no choice but to update every weeks otherwise it will affect the interest in my games and thus sales.

Rearmed launched into Early Access in May and hopefully will launch early next year! I'd like to share my experience with you. An ocean of PAX Aus attendees. Never a dull moment as myself, Steve, Shaun and Alex were completely swamped in a sea of gamers, cosplayers, journalists and press members!

Interviewers were queuing up, after I finished with one, the next was waiting. I was also completely taken by surprise by the sheer amount of people who had played the older Armed with Wings games ly. I met a young man who had played AwW when he was 10 years old on Newgrounds, now as an adult he's studying games de!

The Armed with Wings booth was 3x3 meters which is actually quite big. PAX supplied me with a 55" TV, a bar table and two stools. The booth looks like:. This is the Armed with Wings Booth. We run a competition during the Saturday and Sunday, top 5 survival scores win a Steam key.

This turned out to be super successful in bringing players back every couple of hours, and a great way to build relationships with these players - Never doubt the spirit of competition during a trade show! I struggled to reach that myself! Our Saturday winner! I know a few developers who have had experience bringing their games to trade shows like PAX, they told me that media coverage would be quite limited and that the best thing about being at PAX is seeing how a large volume of players respond to your game. Rearmed has gotten some media from a of game journalism website - mostly Australian.

Most of these interviews were done via before the show. The video interviews were done face to face on the show floor. Face to face interviews are very intimidating! Verbal communication isn't my greatest strength, but I feel like I've done a good job describing my game to people. Geeksnack - Interview Geeksnack and I discuss the origins of Rearmed. Read the interview here on Geeknack. Read the interview here on ImpulseGamer. Read the article here on Tech Geek. Another - Castle Interview Amazing interview with these guys. I'm so impressed with the final cut - pacing is lovely, nice footage!

An amazing moment to be recognized by IGN. PAX Aus was a blast and a complete success. We gave out all of our business cards and sold a whole bunch of Rearmed steams too! I'll be keeping my eyes open for any gaming event in the future - after having a taste of PAX, I want more! Big thanks to the PAX Aus team for organizing such an amazing event. Otherwise I'm currently playing Tomb Raider - pretty decent game, kinda like Uncharted.

Do you have much skill is art generally speaking? What kind of art do you need for your next game? So perhaps there could be a forums like 'Games on Itch. It seems like we have a solid community here on Itch which is fantastic. But ultimately we develop games for players and itch serves games to players. The forum should focus on nurturing a community of players - certainly this is important for the growth of itch.

At a glance, the forum seems to be more for developers than gamers. Perhaps the Itch. Flash Develop for the win! Good luck with HaxePunk. I hear OpenFL is supporting consoles soon and I truly hope it works out well. I'd love to develop in Haxe again, but I'm still waiting for the tools and community to grow.

In the case of Rearmed, I'm coding everything within Flash Pro on the timeline - fully classic! Rocking it like it's Early Access on Steam. My game isn't exactly suited for Early Access, it's a single player 2d platformer with a short Story Mode and an Endless Survival Mode.

This is because they offer plenty of replay value. Despite this, I think I've made the sun studios games decision to go Early Access for the sun studios games reasons:.

dating apps in chicago

I've released tons of free games on Flash portals like Newgrounds. By launching into Early Access, if anything goes wrong it's not the end of the world because you can launch again!

online dating scammer database

Building a community of fans is hard, especially if your game is a new IP AND if you have limited marketing resources. I now have a larger community of players and fans thanks to Early Access. So there's my thoughts of Early Access as a strategy. As Kurdle mentioned, blog and send s to every human :. I'm super happy that Itch. I'm Daniel Sun - I make flash games :. Wow so many people using different engines!

Luxe is very sun studios games - I haven't looked into it Construct 2 and Game Maker are super awesome. I don't have much experience with these either. I develop mainly in Flash now renamed to Adobe Animate. Flash is great to develop desktop games in, super quick, flexible and can be quite powerful. I've also worked in Unity, pretty standard stuff. I much prefer developing in Flash over Unity, I just wish Adobe supported as many targets as Unity does. Log in Register. Indie game store Free games Fun games Horror games.

More Block. Creator of. Add to collection. Armed with Wings Rearmed.

not getting replies online dating

Super Sun Studios. Recent community posts itch. Super Sun Studios 5 years ago. Some concept art for Armed with Wings Rearmed. Super Sun Studios 5 years ago 1 edit. Check out this wicked sick video I threw together made the music too! Probably the coolest indie game I've ever seen. We just dumping GIFs here? Would love to guest and discuss dev and Early Access. I've forgotten what it's like to jump from project to project : It's quite stressful to work on a single game for extended periods of time.

Looks really awesome! How long have you been working on this? Super Sun Studios 5 years ago 2 edits. This is my first DevBlog post here on Itch. I 2nd this. Monodevelop is rather terrible. I hope you can find someone to help you, there are plenty of artists out there : Do you have much skill is art generally speaking? Such a comprehensive peice. For this you have my follow. Despite this, I think I've made the right decision to go Early Access for the following reasons: 1.

You get to launch twice I've released tons of free games on Flash portals like Newgrounds. You get more time featured New Early Access games are featured in the Early Access section - sometimes as Sun studios games release or in the Specials list. Chance to build a community before launch Building a community of fans is hard, especially if your game is a new IP AND if you have limited marketing resources. Post your channels here. Does anyone get much viewership doing art streams on Twitch?

Sun studios games

email: [email protected] - phone:(907) 715-7986 x 8778

PC Games Published by Sun-Studios